Gaming News Roundup – Nov 27
Destiny 2 Exposed For Lying About XP Gain
If you’ve capped your level in Destiny 2, you’ll know that continuing to play the game and gaining experience grants you Bright Engrams in the place of levelling. If you don’t know what Bright Engrams are, they’re Destiny’s equivalent to loot boxes, you can pay for them with real money for the various single-use shaders in the game. With this being the only reward for levelling after you hit the cap, of course Activision is going to want to strategize to get you to spend more money. Reddit user, EnergiserX, did a great job of investigating what happens to your XP after hitting the level cap. According to their research, Destiny 2 had a hidden scale for how much XP you earn during the duration of your session. Example, if you’re grinding and doing quests more than the game would like you to, it scales back the XP you’re actually earning while still presenting you what you think you’re getting. The scaling could get so extreme that if you were to grind long enough, an objective would only reward you with 4% of what it’s supposed to be worth. While XP scaling is pretty normal, the reason this is newsworthy is that Activision felt the need to hide the scaling and actively lie to the player. This lie is most likely to pressure players into wanting to pay for the Bright Engrams they’re grinding for.
After EnergiserX’s investigations caught more eyes, Bungie decided to change how the XP works and made a statement to calm worried and ang
“We’ve seen community discussion around XP gain in Destiny. After reviewing our data, we agree that the system is not performing the way we’d like it to. Today, we’d like to describe what’s going on under the hood, and talk about what you can expect going forward when it comes to earning XP in Destiny 2.
Currently, XP will scale up when playing longer or fixed duration activities like Crucible competitive multiplayer matches and the Leviathan Raid, and XP will scale down when playing activities that can be quickly, repeatedly chained, like grinding Public Events. We are not happy with the results, and we’ve heard the same from the community.
Effective immediately, we are deactivating this system.
As a result, players will see XP earn rates change for all activities across the board, but with all values being displayed consistently in the user interface. Over the course of the next week, we will be watching and reviewing XP game data to ensure that these changes meet our expectations, as well as yours. Any additional updates to this system will be communicated to you via our official channels.”
While changing the XP to a more appropriate system is a good move, it’s important to note that the previous system has most likely been in the game since launch. It appears that this was only changed due to players noticing, and if players hadn’t, they may have never changed it. Praising this reversal of a shady tactic is akin to praising a bank robber who gives up when the police get to them. Sure, you did the smart thing in that situation, but you still committed the crime. How about just not commit the crime?
Loot Boxes Go To Court
EA really screwed up this time around. With the publicity that the Battlefront 2 situation got and the ire it drew worldwide, Belgian and Dutch authorities are now investigating loot boxes as a legitimate form of gambling. Belgium’s Justice Minister has even called for a ban on loot boxes in Europe, stating, “Mixing gambling and gaming, especially at a young age, is dangerous for the mental health of a child.” Belgium’s Gaming Commission is looking to ban loot boxes outright and they are wanting to pursue this action with other European nations.
Now on the Western side of the world, Hawaiian Representative, Chris Lee, has made an official press statement about Battlefront 2 specifically, calling it a “Star Wars themed online casino designed to lure kids into spending money. It’s a trap.” He also stated that he’ll be talking to other state Representatives to band together against this practice.
After this year of heavy loot box and microtransaction talk, it’s no wonder why we may be actually seeing regulation on them. We’ll keep you updated on further developments, but in case you haven’t read the recent FanBros article comparing loot boxes with gambling, you can click here to get caught up.
Secret Bloodborne Boss Found Almost 3 Years After Release
2014 footage of Bloodborne showed a large boss with 2 blades for hands, one with a flaming effect to it. After the game released in March of 2015, players never encountered it and therefore assume that it had been cut among other bosses. YouTube user, Moros Nyx, has finally made the first official sighting of this lost Chalice Dungeon boss. They found it through various means such as using glyphs and using the multiplayer and you can watch the video here. This discovery has gotten the Bloodborne community buzzing in the subreddit, wondering if there’s any other secrets yet to be revealed in the game. It’s pretty amazing that after almost three years people are still finding undiscovered enemies to beat. That really tells you how dense with content a game like Bloodborne is.
That’s the news for this week! Are you going to load Bloodborne back up to take down this newly discovered boss? Are you excited to see loot boxes possibly getting regulated? Let us know below! In case you missed last week’s roundup, you can get caught up by clicking here. Be sure to come back next week for another gaming news roundup!